Rendering, AI and
workflow tools for

Rendering, AI and
workflow tools for

Rendering, AI and
workflow tools for

3D production
3D production

Manage your render farm, create with AI and work faster in your 3D apps, from scene setup to the final image. Made by 3D artists, for 3D artists.

Manage your render farm, create with AI and work faster in your 3D apps, from scene setup to the final image. Made by 3D artists, for 3D artists.

Glowing pavilion in an industrial hall, by Brick VisualBrick Visual
100+
Countries Worldwide

100+
Countries Worldwide

100+
Countries Worldwide

8
Years building for 3D Artists

8
Years building for 3D Artists

8
Years building for 3D Artists

35,000+
Installations

35,000+
Installations

35,000+
Installations

26
Applications supported

26
Applications supported

26
Applications supported

Meet the products

Use one, or bring them all together.

The AI toolset built for visualization

The AI toolset built for visualization

[+] [PhysCamera001] [Standard] [Default Shading]
Image to Image
Dream
0:00 / 0:05

100+ AI models, including Pulze’s own, to generate, edit, upscale and animate from your renders.

100+ AI models, including Pulze’s own, to generate, edit, upscale and animate from your renders.

[+] [PhysCamera001] [Standard] [Default Shading]
Image to Image
Dream
0:00 / 0:05

Render farm manager, on your machines and your cloud

Render farm manager, on your machines and your cloud

sh0180_lighting_v012.mb - Autodesk Maya 2026✕
FileEditCreateSelectModifyDisplayWindowsMeshEdit MeshMesh ToolsDeformUVGenerateCacheArnoldPulze
Submit to RenderFlow
Help
Select a template
3ds MaxBlenderMayaCinema 4DHoudini+ Add a new step
sh0180_lighting_v012PoolLightingPriority25Start TimeNowSubmit
Maya
Scene Filesh0180_lighting_v012.mbRender LayermasterLayerResolution2048858Frames1001-1096Batch10OutputN:\shows\ATL\sq240\sh0180\renders\lighting\v012\sh0180_####.exrRequirementsMaya2026Arnold7.4
Nuke
Scriptsh0180_comp_v003.nkWriteWrite_EXROutputcomp/sh0180_####.exr
DaVinci Resolve
ProjectATL_sq240_gradePresetProRes 422 HQFilesh0180_grade_v012.mov
Video Encoder
SourceDaVinci Resolve output · .movPresetH.264 MP4Filesh0180_v012.mp4
DaVinci Resolve
Nuke
Python
Image Converter
Video Encoder
Submitting sh0180_lighting_v012…
sh0180_lighting_v012Requirements
Maya2026
Arnold7.4
RAM64 GB
Benchmark150 s
Can render30 of 30
NameStatusJobCPU activityRAM usage
RN-104Idle-3%12%
RN-101Idle-4%17%
RN-107Idle-5%13%
RN-112Idle-6%18%
RN-123Idle-7%14%
RN-109Idle-8%19%
RN-103Idle-3%15%
RN-116Idle-4%20%
RN-105Idle-5%16%
MAC-01Idle-6%12%
RN-111Idle-7%17%
RN-106Idle-8%13%
RN-102Idle-3%18%
RN-119Idle-4%14%
WS-ANNAIdle-5%19%
WS-BENIdle-6%15%
RN-108Idle-7%20%
RN-110Idle-8%16%
LNX-01Idle-3%12%
RN-113Idle-4%17%
RN-114Idle-5%13%
WS-DORAIdle-6%18%
RN-120Idle-7%14%
RN-124Idle-8%19%
RN-115Idle-3%15%
RN-117Idle-4%20%
WS-CARLIdle-5%16%
RN-118Idle-6%12%
RN-121Idle-7%17%
RN-122Idle-8%13%
Tasks for sh0180_lighting_v012Pending0%
FramesMachineStatusProgressStartedElapsedRemaining
1001-1008-Pending0%---
1009-1016-Pending0%---
1017-1024-Pending0%---
1025-1032-Pending0%---
1033-1040-Pending0%---
1041-1048-Pending0%---
1049-1056-Pending0%---
1057-1064-Pending0%---
1065-1072-Pending0%---
1073-1080-Pending0%---
1081-1088-Pending0%---
1089-1096-Pending0%---
sh0180_lighting_v012
1001Failed
1002Failed
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1004Failed
1005Failed
1006Failed
1007Failed
1008Failed
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1036Failed
0%
Slack
# render-farm
# render-farm
RenderFlow APP 8:13 PMJob completed: sh0180_lighting_v012sh0180_lighting_v012 completed in 2 hours.
Submitted by Mei-Lin Chao on Maya
Message #render-farm

Submit from the apps your team already uses and render across every machine you have.

Submit from the apps your team already uses and render across every machine you have.

sh0180_lighting_v012.mb - Autodesk Maya 2026✕
FileEditCreateSelectModifyDisplayWindowsMeshEdit MeshMesh ToolsDeformUVGenerateCacheArnoldPulze
Submit to RenderFlow
Help
Select a template
3ds MaxBlenderMayaCinema 4DHoudini+ Add a new step
sh0180_lighting_v012PoolLightingPriority25Start TimeNowSubmit
Maya
Scene Filesh0180_lighting_v012.mbRender LayermasterLayerResolution2048858Frames1001-1096Batch10OutputN:\shows\ATL\sq240\sh0180\renders\lighting\v012\sh0180_####.exrRequirementsMaya2026Arnold7.4
Nuke
Scriptsh0180_comp_v003.nkWriteWrite_EXROutputcomp/sh0180_####.exr
DaVinci Resolve
ProjectATL_sq240_gradePresetProRes 422 HQFilesh0180_grade_v012.mov
Video Encoder
SourceDaVinci Resolve output · .movPresetH.264 MP4Filesh0180_v012.mp4
DaVinci Resolve
Nuke
Python
Image Converter
Video Encoder
Submitting sh0180_lighting_v012…
sh0180_lighting_v012Requirements
Maya2026
Arnold7.4
RAM64 GB
Benchmark150 s
Can render30 of 30
NameStatusJobCPU activityRAM usage
RN-104Idle-3%12%
RN-101Idle-4%17%
RN-107Idle-5%13%
RN-112Idle-6%18%
RN-123Idle-7%14%
RN-109Idle-8%19%
RN-103Idle-3%15%
RN-116Idle-4%20%
RN-105Idle-5%16%
MAC-01Idle-6%12%
RN-111Idle-7%17%
RN-106Idle-8%13%
RN-102Idle-3%18%
RN-119Idle-4%14%
WS-ANNAIdle-5%19%
WS-BENIdle-6%15%
RN-108Idle-7%20%
RN-110Idle-8%16%
LNX-01Idle-3%12%
RN-113Idle-4%17%
RN-114Idle-5%13%
WS-DORAIdle-6%18%
RN-120Idle-7%14%
RN-124Idle-8%19%
RN-115Idle-3%15%
RN-117Idle-4%20%
WS-CARLIdle-5%16%
RN-118Idle-6%12%
RN-121Idle-7%17%
RN-122Idle-8%13%
Tasks for sh0180_lighting_v012Pending0%
FramesMachineStatusProgressStartedElapsedRemaining
1001-1008-Pending0%---
1009-1016-Pending0%---
1017-1024-Pending0%---
1025-1032-Pending0%---
1033-1040-Pending0%---
1041-1048-Pending0%---
1049-1056-Pending0%---
1057-1064-Pending0%---
1065-1072-Pending0%---
1073-1080-Pending0%---
1081-1088-Pending0%---
1089-1096-Pending0%---
sh0180_lighting_v012
1001Failed
1002Failed
1003Failed
1004Failed
1005Failed
1006Failed
1007Failed
1008Failed
1009Failed
1010Failed
1011Failed
1012Failed
1013Failed
1014Failed
1015Failed
1016Failed
1017Failed
1018Failed
1019Failed
1020Failed
1021Failed
1022Failed
1023Failed
1024Failed
1025Failed
1026Failed
1027Failed
1028Failed
1029Failed
1030Failed
1031Failed
1032Failed
1033Failed
1034Failed
1035Failed
1036Failed
0%
Slack
# render-farm
# render-farm
RenderFlow APP 8:13 PMJob completed: sh0180_lighting_v012sh0180_lighting_v012 completed in 2 hours.
Submitted by Mei-Lin Chao on Maya
Message #render-farm

Scene states and batch rendering for 3ds Max

Scene states and batch rendering for 3ds Max

[+] [PhysCamera001] [Standard] [Default Shading]
Setups
Scene_011920 × 1080
Scene_021920 × 1080
Scene_031920 × 1080
Scene_041920 × 1080
Camera
ObjectPhysCamera001
Resolution
Size1920 × 1080
Environment
MapVRaySky
Output
PathScene_01.exr
Batch Render

Save cameras, lights, objects and render settings as states, and render them all in one batch.

Save cameras, lights, objects and render settings as states, and render them all in one batch.

[+] [PhysCamera001] [Standard] [Default Shading]
Setups
Scene_011920 × 1080
Scene_021920 × 1080
Scene_031920 × 1080
Scene_041920 × 1080
Camera
ObjectPhysCamera001
Resolution
Size1920 × 1080
Environment
MapVRaySky
Output
PathScene_01.exr
Batch Render

LayerWise

Render elements to a layered PSD in Photoshop

Render elements to a layered PSD in Photoshop

PsAdobe Photoshop✕
FileEditImageLayerTypeSelectFilterViewPluginsWindowHelp
Loft.psd @ 23.3%✕
‹Create new document
Choose a render folder
Alpha✓
AO✓
Denoiser✓
GlobalIllumination✓
Lighting✓
Reflection✓
Refraction✓
RGB_color✓
SelfIllumination✓
Specular✓
Build document
LayersChannelsPaths
⌄GRADING80%
Curves
Color Balance
⌄[LUMA]Alpha
Background
⌄LIGHTINGScreen 30%
Lighting
GlobalIllumination
SelfIllumination
⌄REFLECTIONColor Dodge 30%
Reflection
Specular
Refraction
⌄RGBPass Through
AOMultiply
RGB_color
Denoiser
Alpha
Select render folder✕
←→↑Data (D:)›renders›cam01
NameTypeSize
cam01.Alpha.exrEXR File5,812 KB
cam01.AO.exrEXR File17,604 KB
cam01.Denoiser.exrEXR File38,930 KB
cam01.GlobalIllumination.exrEXR File36,275 KB
cam01.Lighting.exrEXR File34,118 KB
cam01.Reflection.exrEXR File27,906 KB
cam01.Refraction.exrEXR File11,342 KB
cam01.RGB_color.exrEXR File40,861 KB
cam01.SelfIllumination.exrEXR File7,655 KB
cam01.Specular.exrEXR File22,840 KB
Select folderCancel

Build a layered Photoshop file from your renders in one click, and drop in new renders without losing your edits.

Build a layered Photoshop file from your renders in one click, and drop in new renders without losing your edits.

PsAdobe Photoshop✕
FileEditImageLayerTypeSelectFilterViewPluginsWindowHelp
Loft.psd @ 23.3%✕
‹Create new document
Choose a render folder
Alpha✓
AO✓
Denoiser✓
GlobalIllumination✓
Lighting✓
Reflection✓
Refraction✓
RGB_color✓
SelfIllumination✓
Specular✓
Build document
LayersChannelsPaths
⌄GRADING80%
Curves
Color Balance
⌄[LUMA]Alpha
Background
⌄LIGHTINGScreen 30%
Lighting
GlobalIllumination
SelfIllumination
⌄REFLECTIONColor Dodge 30%
Reflection
Specular
Refraction
⌄RGBPass Through
AOMultiply
RGB_color
Denoiser
Alpha
Select render folder✕
←→↑Data (D:)›renders›cam01
NameTypeSize
cam01.Alpha.exrEXR File5,812 KB
cam01.AO.exrEXR File17,604 KB
cam01.Denoiser.exrEXR File38,930 KB
cam01.GlobalIllumination.exrEXR File36,275 KB
cam01.Lighting.exrEXR File34,118 KB
cam01.Reflection.exrEXR File27,906 KB
cam01.Refraction.exrEXR File11,342 KB
cam01.RGB_color.exrEXR File40,861 KB
cam01.SelfIllumination.exrEXR File7,655 KB
cam01.Specular.exrEXR File22,840 KB
Select folderCancel

Works with the tools you already use

Integrations for the 3D apps, renderers and creative tools your team works in.

What our users say

Scene Manager is one of those rare tools that quietly becomes indispensable. Once it's part of your pipeline, it's very hard to imagine working without it.

Image

Tanner Johnson

Lead Visualization Artist

"

"

Pulze software feels like it's made by visualisers for visualisers. The tools are logical, powerful, and improve your everyday workflow by giving you organisation, speed, and creative freedom. Pulze knows what tools visualisers need to unleash their skills.

Image

Chris Brown

Visualisation Manager

"

"

Pulze software feels like it's made by visualisers for visualisers. The tools are logical, powerful, and improve your everyday workflow by giving you organisation, speed, and creative freedom. Pulze knows what tools visualisers need to unleash their skills.

Image

Chris Brown

Visualisation Manager

"

"

From artists to artists

Every Pulze product is shaped by real production experience. We tackle the real problems in 3D production, and we don't stop until they're solved.

From artists to artists

Every Pulze product is shaped by real production experience. We tackle the real problems in 3D production, and we don't stop until they're solved.

From artists to artists

Every Pulze product is shaped by real production experience. We tackle the real problems in 3D production, and we don't stop until they're solved.

Latest from Pulze

What's New in Project Dream: 2026 August

Canvas spaces, a rebuilt Photoshop panel, masking and drawing, new Flow Graph nodes, and new AI models. Here is everything new in Project Dream

Project Dream

Aug 14, 2026

4 min read
Enjoying Dream? Share with a friend and get rewards!

You can now refer a friend and you'll both earn bonus credits. Meet the Pulze Referrals Program and start Dreaming together.

Project Dream

Aug 12, 2026

1 min read
Seedream 5.0 Pro announcement

We added Seedream 5.0 Pro to Project Dream. A multimodal model built for reasoning, precise editing, and production-ready output.

Project Dream

Jul 9, 2026

1 min read

Latest from Pulze

What's New in Project Dream: 2026 August

Canvas spaces, a rebuilt Photoshop panel, masking and drawing, new Flow Graph nodes, and new AI models. Here is everything new in Project Dream

Project Dream

Aug 14, 2026

4 min read
Enjoying Dream? Share with a friend and get rewards!

You can now refer a friend and you'll both earn bonus credits. Meet the Pulze Referrals Program and start Dreaming together.

Project Dream

Aug 12, 2026

1 min read
Seedream 5.0 Pro announcement

We added Seedream 5.0 Pro to Project Dream. A multimodal model built for reasoning, precise editing, and production-ready output.

Project Dream

Jul 9, 2026

1 min read

Latest from Pulze

What's New in Project Dream: 2026 August

Canvas spaces, a rebuilt Photoshop panel, masking and drawing, new Flow Graph nodes, and new AI models. Here is everything new in Project Dream

Project Dream

Aug 14, 2026

4 min read
Enjoying Dream? Share with a friend and get rewards!

You can now refer a friend and you'll both earn bonus credits. Meet the Pulze Referrals Program and start Dreaming together.

Project Dream

Aug 12, 2026

1 min read
Seedream 5.0 Pro announcement

We added Seedream 5.0 Pro to Project Dream. A multimodal model built for reasoning, precise editing, and production-ready output.

Project Dream

Jul 9, 2026

1 min read