Scene Manager is an intuitive time saver for 3D Artists and Architects. Scene Manager collects all important settings that are scattered throughout 3ds Max and brings them together in a unified interface.
Brick Visual © Gensler
Setup multiple cameras in one scene
Manage your 3ds Max scenes like never before.
© Brick Visual
Boost productivity in an artist friendly way
Streamlined workflow in alignment with the newly evolved industry pipelines. The UI/UX is less tech-savvy than more “App” like.
© Brick Visual
Render your images one by one with different resolutions, lighting, output paths or different layer settings.
Scene Manager currently works with 3ds Max and supports the most popular render engines, such as:
How it works
Scene Manager brings together all important settings that are scattered throughout 3ds Max and brings them together in a unified interface. Check out our tutorial series to find out more:
New Features in Scene Manager 2.0
Over the last couple of months, we received a tremendous amount of comments, requests and thankful messages from our users. In previous releases we were careful about adding more and more properties. Because of this we had to turn down a lot of great possibilities. From now on we let you take control.
We are pleased to announce that the next generation of the Scene Manager is here
The features we provide are tested and polished by market leaders from architectural offices and archviz studios.
Why is it awesome?
Throughout the design and development process, effectiveness and comfortable use were prime considerations. Hence, we tested and fine tuned our products with market leaders and professionals to create powerful tools that makes you happy.
"In a matter of days Pulze became an integral part of our workflow. It is easy to set up and intuitive to use. More importantly Pulze is a peacekeeper. It allows us to schedule the allocation of resources in a simple and intuitive way. No more bickering over who is rendering what, where, why."
Trond Greve Andersen
Founder and Director
"Pulze is able to effortlessly manage the potential compute power within our domain, allowing us to have precise, immediate and intelligent control of our machines to increase render performance on demand. Incredibly it does this in a simple, artist friendly manner, without the need of a dedicated TD, complex scripting or overcomplicated interfaces."
Associate Principal | Global Leader - Visual Communications
"Pulze replaced deadline and backburner and became our main tool for managing the render farm. We were looking for a solution that would be simplified and implemented in the way we need it. We got our solution in Pulze. The team caters to our individual need and their instant support is invaluable. Thanks from SOM London viz team!"
Visual Design Manager